Senior Gaming Engine Programmer (Unreal & AI)
RemotePosted 1 month ago Expired
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Upload Your ResumeAbout This Role
Join the engineering leadership team to build the world's first Agentic Media Platform by creating photorealistic, AI-driven Digital Twins of experts that interact with users in real-time. This role focuses on developing the neural bridge between an SLM brain and a MetaHuman body, emphasizing low-latency communication and headless rendering at scale.
Responsibilities
- Develop high-performance C++ modules for the "Brain-to-Body" Bridge, ingesting real-time text/audio streams from RAG AI and driving MetaHuman facial animation (Audio2Face) instantly
- Optimize the "Time to First Token" (TTFT) loop by shaving milliseconds off HTTP/WebSocket payloads to ensure immediate mentor responses
- Architect the engine for Pixel Streaming on Linux (Nvidia L4 GPUs), stripping out unnecessary rendering overhead to maximize concurrent instances per GPU
- Write reusable Unreal Plugins that allow Technical Artists to hook up new "Mentors" without writing code
Requirements
- Experience modifying Unreal Engine source code
- Proficiency in C++ 20
- Experience with Unreal Engine 5.7 (Source Build)
- Strong understanding of performance optimization using tools like Unreal Insights
- Experience integrating external APIs (GCP, AWS, Azure, Custom Backends) into a real-time engine environment
Nice to Have
- Experience with GenAI (LLMs, RAG)
- Experience with Virtual Production (ICVFX)
- Experience with MMO networking
Skills
* Required skills
About Prodigy Labs
Building the world’s first Agentic Media Platform creating photorealistic, AI-driven Digital Twins of experts to interact with millions of users in real-time.