Game Designer (Area/Content)
Remote
Contract
Entry Level
Posted 1 month ago Expired
This job has expired
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Upload Your ResumeAbout This Role
Join Visionary Realms as a Game Designer to create compelling content areas for Pantheon: Rise of the Fallen. You will envision area layouts and populations, create detailed documentation, and implement game data in close collaboration with artists and the narrative team.
Responsibilities
- Envision the area layout and population of new content areas within the game using documentation provided by lore and narrative teams
- Create detailed documentation and proposed layouts to guide worldbuilders in constructing new areas
- Implement game data for inhabitants, creatures, and scenarios players will encounter
- Collaborate with the design team on gameplay systems and mechanics, assisting with implementation when needed
- Create test plans and internal documentation to drive quality assurance for new content
Requirements
- Prior experience in game design on open-world adventure games or MMORPGs (preferably with a shipped title)
- Strong understanding of core game design principles (systems, pacing, feedback loops, player psychology)
- Strong written and verbal communication skills
- Experience working with multifunctional teams in fast-moving software development environments
- 2-3 years of experience as a player in at least three different MMORPG titles
- Flexibility in availability for scheduled meetings and conversations with team members
Qualifications
- Prior experience in game design working on open-world adventure games or MMORPGs, preferably with at least one previously shipped title. 2-3 years of experience as a player in at least three different MMORPG titles.
Nice to Have
- Experience with large-scale software development projects
- Familiarity with the Unity engine and editor
- Basic scripting or visual scripting skills
- Background in tabletop RPG campaign creation or creative writing/storytelling
Skills
Unity
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* Required skills